Computer Game Development
 
Using Multimedia Fusion’s powerful editors, students create a military battle game.
If your students like playing computer games, they’ll really love
learning how to build their own from the ground up. In this module,
students explore game development using Multimedia Fusion, a fun, fullfeatured
authoring tool that replaces programming languages with a unique
drag-and-drop, point-and-click environment. Students first learn the basics
of the software as they create a screensaver. They go on to develop their
own games, drawing on their logic and reasoning abilities, creativity and
imagination, as well as their growing understanding of the software.
Designed as an introduction to game technology, this module avoids the
complexities of programming and focuses instead on the art and design
of game making. Background information covers the history of video/
computer games and career opportunities in the industry. This curriculum will
accommodate 7-, 10-, or 15-day class rotations.
Student Objectives
- Briefly describe the history of computer and video games
- Select an object from the Libraries and place it on
their background
- Set parameters for the object’s movement on screen
- Edit text properties, including font, size, style, and color
- Set the text to move and adjust its speed
- Use the New Conditions dialog box to add music
and sound effects
- Use the Animation Editor to edit and
save animation speed
- Set an object to reverse its path and loop
path movement
- Add two counters to the game screen
- Set the direction and speed of projectile objects
Interdisciplinary Relationships
- Reading
- History
- Graphic design
- Music
Technology Content Standards
This module meets 13 of the 20 ITEEA Standards.
This module meets 13 of the ITEEA Standards. Visit
our Web site and click the Modules link to view a
chart of all 20 ITEEA Standards and those that this
module addresses.
Activity Listing
Activity 1: Introduction to Computer Game Development
Activity 2: Screensavers and Multimedia Fusion
Activity 3: Adding Moving Objects to the Screensaver
Activity 4: Completing the Screensaver
Activity 5: Creating Your First Game
Activity 6: Adding Objects, Conditions, and Actions
Activity 7: Using Multiple Elements I
Activity 8: Working with Music, Sound Effects, and More
Activity 9: Ending Game Play
Activity 10: Completing Your First Game
Activity 11: Air versus Sea Battle, Part 1
Activity 12: Air versus Sea Battle, Part 2
Activity 13: Single Screen Platform Game
Activity 14: Scrolling Screen Platform Game, Part 1
Activity 15: Scrolling Screen Platform Game, Part 2
Computer Game Development Module Components
15-Day Curriculum
- Multimedia Fusion 2 Software
- Sample files/resource CD
- Spindle of 100 CD-Rs with envelopes
- Teacher’s Resource Manual and 2 Student Workstation Manuals
*Extra copies of Workstation Manuals may only be purchased with a Module or Classroom Pack order. They cannot be purchased separately.
Minimum System Requirements
Note: 5-Station Classroom Pack includes 5 Workstation Manuals, 5 copies of Multimedia Fusion software, and enough
consumable supplies for 10 students (5 student teams of 2). 10-Station Classroom Pack includes 10 Workstation Manuals,
10-user Multimedia Fusion software license, and enough consumable supplies for 20 students (10 student teams of 2).
For an itemized list of materials, please contact our customer service department at 800-243-2329.
Microsoft® Windows 95, 98, Me, NT 4, 2000, XP or Vista; Pentium 200 Mhz or higher recommended; 32 MB RAM (256 MB recommended for XP);
screen 800x600 256 colors, 1024x768 true color recommended; mouse or tablet; CD-R/RW drive.
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