Computer Game Development
 
Educational Game Creation 5-Day Add-on Module
5 additional activities plus project-based
curriculum that guides students through the
process of designing an educational game,
includes traditional card and board game samples, Teacher’s Guide, 2 Student Manuals
and 100 CD-Rs with sleeves. (Add-on module requires Multimedia Fusion, not included.)
Note: 5- and 10-Station Add-on includes 5 (or 10) Workstation Manuals, 5 (or 10) board
game samples, 5 (or 10) card game samples, and spindle of 100 CD-Rs with envelopes
(enough supplies for 5 student teams of 2).
If your students like playing computer games, they’ll really love
learning how to build their own from the ground up. In this module,
students explore game development using Multimedia Fusion, a fun, fullfeatured
authoring tool that replaces programming languages with a unique
drag-and-drop, point-and-click environment. Students first learn the basics
of the software as they create a screensaver. They go on to develop their
own games, drawing on their logic and reasoning abilities, creativity and
imagination, as well as their growing understanding of the software.
Designed as an introduction to game technology, this module avoids the
complexities of programming and focuses instead on the art and design
of game making. Background information covers the history of video/
computer games and career opportunities in the industry. This curriculum will
accommodate 7-, 10-, or 15-day class rotations.
Student Objectives
- Briefly describe the history of computer and video games
- Select an object from the Libraries and place it on
their background
- Set parameters for the object’s movement on screen
- Edit text properties, including font, size, style, and color
- Set the text to move and adjust its speed
- Use the New Conditions dialog box to add music
and sound effects
- Use the Animation Editor to edit and
save animation speed
- Set an object to reverse its path and loop
path movement
- Add two counters to the game screen
- Set the direction and speed of projectile objects
Interdisciplinary Relationships
Computer Game Development 15-Day Curriculum Core Module Components Include 15 activities plus:
- Multimedia Fusion 2 Software
- Sample files/resource CD
- Spindle of 100 CD-Rs with envelopes
- Teacher’s Resource Manual and 2 Student Workstation Manuals
Technology Content Standards
*Extra copies of Workstation Manuals may only be purchased with a Module or Classroom Pack order. They cannot be purchased separately.
Minimum System Requirements
Note: 5-Station Classroom Pack includes 5 Workstation Manuals, 5 copies of Multimedia Fusion software, and enough
consumable supplies for 10 students (5 student teams of 2). 10-Station Classroom Pack includes 10 Workstation Manuals,
10-user Multimedia Fusion software license, and enough consumable supplies for 20 students (10 student teams of 2).
For an itemized list of materials, please contact our customer service department at 800-243-2329.
Microsoft® Windows 95, 98, Me, NT 4, 2000, XP or Vista; Pentium 200 Mhz or higher recommended; 32 MB RAM (256 MB recommended for XP);
screen 800x600 256 colors, 1024x768 true color recommended; mouse or tablet; CD-R/RW drive.
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